using ANX.Framework.NonXNA;

namespace ANXGame
{
    static class Program
    {
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        static void Main(string[] args)
        {
            //AddInSystemFactory.Instance.Initialize();

            //string renderSystem = "DirectX10";
            //string audio = "XAudio";
            //string input = "Standard";

            //AddInSystemFactory.Instance.SetPreferredSystem(
            //                    AddInType.RenderSystem, renderSystem);

            //AddInSystemFactory.Instance.SetPreferredSystem(
            //    AddInType.SoundSystem, audio);

            //AddInSystemFactory.Instance.SetPreferredSystem(
            //    AddInType.InputSystem, input);

            using (GameCicle game = new GameCicle())
            {
                game.Run();
            }
        }
    }
}

